Character Sheet

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Character Sheet
Character Sheet
Player Name
Ra'dmot
Swordmage
1
Character Name
Level
Genasi
Medium
Race
Size
Age
0
Class
Paragon Path
Male
6'
160 lbs
Unaligned
Gender
Height
Weight
Alignment
I NI TI ATI VE
SCORE
DEX
1
Deity
Total XP
Adventuring Company
DEFENSES
1/ 2 LVL
MI SC
SCORE
DEFENSE
1
I nitiative
Epic Destiny
20
CONDI TI ONAL MODI FI ERS
10 + ARMOR/
1/ 2 LVL ABI L CLASS
10
AC
MOVEMENT
SCORE
FEAT
RPGA Number
ENH
7
MI SC
MI SC
3
BASE
6
ARMOR
I TEM
MI SC
6
Speed (Squares)
SPECI AL MOVEMENT
CONDI TI ONAL BONUSES
ABI LI TY SCORES
SCORE
ABI LI TY
12
13
SENSES
ABI L MOD
MOD + 1/ 2 LVL
DEFENSE
STR
Strength
1
1
CON
1
1
Constitution
13
DEX
Dexterity
20
I NT
I ntelligence
1
11
FORT 10
SCORE
CLASS
FEAT
ENH
MI SC
1
+1 Fortitude Defense while manifesting stormsoul
DEFENSE
15
10 +
1/ 2 LVL ABI L
10
REF
BASE
10
Passive I nsight
10 +
0
10
Passive Perception
10 +
0
CLASS
FEAT
ENH
MI SC
MI SC
5
ATTACK WORKSPACE
ABI LI TY:
Melee Basic Attack - Khopesh
ATT BONUS
WI S
10
Wisdom
CHA
Charisma
8
0
0
-1
-1
DEFENSE
12
WI LL 10
CLASS
FEAT
ENH
MI SC
MI SC
2
+ 7
ABI LI TY:
0
HEALI NG SURGES
SURGE VALUE
SURGES/ DAY
14
7
9
1/ 2 HP
1/ 4 HP
CURRENT HI T POI NTS
PROF
5
FEAT
ENH
MI SC
FEAT
ENH
MI SC
ENH
MI SC
MI SC
ENH
MI SC
MI SC
2
1/ 2 LVL ABI L
0
CLASS
PROF
5
ACTI ON POI NTS
HI T POI NTS
BLOODI ED
CLASS
Melee Basic Attack - Unarmed
ATT BONUS
CONDI TI ONAL BONUSES
1/ 2 LVL ABI L
+ 5
MAX HP
28
10 +
1/ 2 LVL ABI L
SKI LL BONUS
SPECI AL SENSES
CONDI TI ONAL BONUSES
5
PASSI VE SENSE
MI SC
CONDI TI ONAL BONUSES
1
5
10 +
1/ 2 LVL ABI L
MI LESTONES
0
1
2
ADDI TI ONAL EFFECTS FOR SPENDI NG ACTI ON POI NTS
Action Points
ACTI ON POI NTS
1
2
3
RACE FEATURES
Elemental Origins - You are elemental, not natural.
SECOND WI ND 1/ ENCOUNTER
Elemental Manifestation - Choose earthsoul, firesoul,
USED
Melee Basic Attack - Khopesh
DAMAGE
ABI L
1d8+5
CURRENT SURGE USES
TEMPORARY HIT POINTS
DAMAGE WORKSPACE
ABI LI TY:
ABI LI TY:
FEAT
5
Melee Basic Attack - Unarmed
DAMAGE
ABI L
1d4+5
FEAT
5
stormsoul, watersoul, or windsoul.
Stormsoul - +1 to Fortitiude; promise of storm power;
DEATH SAVI NG THROW FAI LURES
resist 5 lightning (10 at 11th level, 15 at 21st)
BASI C ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
7
vs
AC
Khopesh
1d8+5
RESISTANCES Resist 5 Lightning while manifesting stormsoul
7
vs
AC
Scimitar
1d8+5
CURRENT CONDITIONS AND EFFECTS
5
vs
AC
Unarmed (Melee)
1d4+5
1
vs
AC
Unarmed (Range)
1d4+1
SAVING THROW MODS
CLASS / PATH / DESTI NY FEATURES
SKI LLS
BONUS
ABI L MOD
+ 1/ 2 LVL
SKI LL NAME
TRND
(+ 5)
ARMOR
PENALTY MI SC
1
Acrobatics
DEX
1
0
11
Arcana
I NT
5
5
6
Athletics
STR
1
5
-1
Bluff
CHA
-1
0
n/a
-1
Diplomacy
CHA
-1
0
n/a
0
Dungeoneering
WI S
0
0
n/a
3
Endurance
CON
1
0
0
Heal
WI S
0
0
n/a
10
History
I NT
5
5
n/a
0
I nsight
WI S
0
0
n/a
-1
I ntimidate
CHA
-1
0
n/a
2
Nature
WI S
0
0
n/a
0
Perception
WI S
0
0
n/a
5
Religion
I NT
5
0
n/a
7
Stealth
DEX
1
5
-1
Streetwise
CHA
-1
0
1
Thievery
DEX
1
0
Ra'dmot
n/a
1
Swordbond - Bond with one blade (1 hr.); standard action
to call to hand (10 squares); fix it in 1 hr.
Swordmage Aegis - Choose Aegis of Assault or Aegis of
Strength on your basic attacks
Shielding.
Aegis of Assault - Use aegis of assault as an at-will
power.
Swordmage Warding - +1 AC with blade, +3 AC if offhand is free; if unconscious, warding ends, restore with rest
2
2
1
FEATS
I ntelligent Blademaster - Use Intelligence instead of
LANGUAGES KNOWN
Common, Primordial
n/a
Page 1
POWER I NDEX
MAGI C I TEM I NDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WI LL POWERS
Aegis of Assault
WEAPON
CH A R A CTER P O R TR A IT
MAGI C I TEMS
WEAPON
Lightning Lure
WEAPON
Booming Blade
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
Promise of Storm
HANDS
HEAD
Lightning Clash
NECK
RING
RING
WAIST
P ER SO N A LITY TR A ITS
DAI LY POWERS
Dimensional Thunder
M AN N ER ISM S AN D APPEAR AN CE
UTI LI TY POWERS
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUI PMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RI TUALS / ALCHEMY
Leather Armor (E)
CH A R A CTER B A CK G R O U N D
Assassin
I bear the Sigil of Vaurom. I have tasted the Black Lotus Tea
and seen the sublime mysteries within Vaurom's Impossible
Crypt. I say this not as a boast, but as a warning.
You add Arcana and Stealth to your class skill list, and you
gain a +1 bonus to Arcana and Stealth checks.
Adventurer's Kit
Scimitar
Khopesh (E)
COMPANI ONS AND ALLI ES
SESSIO N A N D CA M P A IG N N O TES
COI NS AND OTHER WEALTH
Money on hand: 40 gp
Stored money:
Encumbrance: 60 lb. / 120 lb.
Ra'dmot
Page 2
Second Wind
CHARACTER NAME
Ra'dmot
PLAYER NAME
RACE
KEYWORDS
CLASS
Genasi
HP
LEVEL
12 STR
28
13 DEX
6
20 I NT
I nit
10 WI S
+1
8 CHA
10
Standard
1
Passive
I nsight
10
Personal
ACTI ON
AC
20
RANGE
Self
vs
ATTACK
DEFENSE
Fort
11
Ref
15
Will
12
ADDITIONAL EFFECTS
Passive
Perception
CLASS
®
PLAY DATA
Aegis of Assault
KEYWORDS
USED
Minor
ATTACK
KEYWORDS
Standard
RANGE
ACTI ON
One creature in burst
5
TARGET
ATTACK
DEFENSE
USED
Standard
Fort
One creature
7
DEFENSE
TARGET
ATTACK
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
LEVEL
BOOK
®
AT-WI LL POWER
Promise of Storm
KEYWORDS
USED
1
BOOK
CLASS
FRPG
®
Standard
ACTI ON
RANGE
ACTI ON
vs
7
DEFENSE
TARGET
ATTACK
Effect: Until the end of your next turn, you deal
1d8 extra damage when you hit with a thunder
attack or a lightning attack.
At 11th level, increase your extra damage to 2d8.
At 21st level, increase your extra damage to 3d8.
USED
Racial Power
ENCOUNTER POWER
Ra'dmot
*
BOOK
CLASS
FRPG
®
KEYWORDS
AC
One creature
7
DEFENSE
TARGET
Swordmage
LEVEL
1
BOOK
FRPG
®
USED
Arcane, Teleportation, Thunder, Weapon
ACTI ON
Melee weapon
*
RANGE
Fort
One creature
DEFENSE
TARGET
vs
ATTACK
Attack: Intelligence vs. Fortitude
Effect: Teleport a number of squares equal to your
Constitution modifier.
Hit: 2[W] + Intelligence modifier (+5) thunder
damage.
Effect: Each enemy adjacent to you gains ongoing
5 thunder damage (save ends).
Khopesh: +7 attack, 2d8+5 damage
ADDITIONAL EFFECTS
LEVEL
TARGET
AT-WI LL POWER
RANGE
Khopesh: +7 attack, 1d8+5 damage
CLASS
One creature
Swordmage
Standard
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier (+5) damage.
Make a secondary attack.
Secondary Target: One creature within 5
squares of the primary target.
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier (+5) lightning
damage.
ADDITIONAL EFFECTS
AC
DEFENSE
vs
Melee weapon
*
vs
RANGE
Dimensional Thunder
Arcane, Lightning, Weapon
Personal
ATTACK
LEVEL
AT-WI LL POWER
Minor
Melee 1
*
ADDITIONAL EFFECTS
Swordmage
KEYWORDS
USED
Khopesh: +7 attack, 1d8+5 damage
Lightning Clash
Lightning, Thunder
®
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier (+5) damage,
and if the target is adjacent to you at the start of
its next turn and moves away during that turn, it
takes 1d6 + Constitution modifier (+1) thunder
damage.
Increase damage to 2[W] + Intelligence modifier
(+5) at 21st level.
Scimitar: +5 attack, 1d6+5 damage
CLASS
FRPG
PH
Thunder, Weapon
ACTI ON
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier (+5) lightning
damage, and you pull the target to the nearest
unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier (+5)
at 21st level.
Special: If you cannot pull the target to an adjacent
square, this power fails and deals no damage.
Swordmage
KEYWORDS
RANGE
Effect: You mark the target. The target remains marked until
you use this power against another target. If you mark other
creatures using other powers, the target is still marked. A
creature can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include
you as a target, it takes a –2 penalty to attack rolls. If that
attack hits and the marked target is within 10 squares of you,
you can use an immediate reaction to teleport to a square
adjacent to the target and make a melee basic attack against it.
If no unoccupied space exists adjacent to the target, you can't
use this immediate reaction.
CLASS
BOOK
ENCOUNTER ACTI ON
Ranged 3
3
vs
LEVEL
Booming Blade
Arcane, Implement, Lightning
Close burst 2
2
vs
®
ENCOUNTER SPECI AL
Lightning Lure
Arcane, Teleportation
ACTI ON
TARGET
Effect: You spend a healing surge and regain 7 hit
points. You gain a +2 bonus to all defenses until
the start of your next turn.
13 CON
Spd
USED
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
FRPG
®
ENCOUNTER POWER
Page 3
Swordmage
DAI LY POWER
LEVEL
1
BOOK
Dragon 367
®

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