Character Sheet
Transkrypt
Character Sheet
Character Sheet Player Name Ra'dmot Swordmage 1 Character Name Level Genasi Medium Race Size Age 0 Class Paragon Path Male 6' 160 lbs Unaligned Gender Height Weight Alignment I NI TI ATI VE SCORE DEX 1 Deity Total XP Adventuring Company DEFENSES 1/ 2 LVL MI SC SCORE DEFENSE 1 I nitiative Epic Destiny 20 CONDI TI ONAL MODI FI ERS 10 + ARMOR/ 1/ 2 LVL ABI L CLASS 10 AC MOVEMENT SCORE FEAT RPGA Number ENH 7 MI SC MI SC 3 BASE 6 ARMOR I TEM MI SC 6 Speed (Squares) SPECI AL MOVEMENT CONDI TI ONAL BONUSES ABI LI TY SCORES SCORE ABI LI TY 12 13 SENSES ABI L MOD MOD + 1/ 2 LVL DEFENSE STR Strength 1 1 CON 1 1 Constitution 13 DEX Dexterity 20 I NT I ntelligence 1 11 FORT 10 SCORE CLASS FEAT ENH MI SC 1 +1 Fortitude Defense while manifesting stormsoul DEFENSE 15 10 + 1/ 2 LVL ABI L 10 REF BASE 10 Passive I nsight 10 + 0 10 Passive Perception 10 + 0 CLASS FEAT ENH MI SC MI SC 5 ATTACK WORKSPACE ABI LI TY: Melee Basic Attack - Khopesh ATT BONUS WI S 10 Wisdom CHA Charisma 8 0 0 -1 -1 DEFENSE 12 WI LL 10 CLASS FEAT ENH MI SC MI SC 2 + 7 ABI LI TY: 0 HEALI NG SURGES SURGE VALUE SURGES/ DAY 14 7 9 1/ 2 HP 1/ 4 HP CURRENT HI T POI NTS PROF 5 FEAT ENH MI SC FEAT ENH MI SC ENH MI SC MI SC ENH MI SC MI SC 2 1/ 2 LVL ABI L 0 CLASS PROF 5 ACTI ON POI NTS HI T POI NTS BLOODI ED CLASS Melee Basic Attack - Unarmed ATT BONUS CONDI TI ONAL BONUSES 1/ 2 LVL ABI L + 5 MAX HP 28 10 + 1/ 2 LVL ABI L SKI LL BONUS SPECI AL SENSES CONDI TI ONAL BONUSES 5 PASSI VE SENSE MI SC CONDI TI ONAL BONUSES 1 5 10 + 1/ 2 LVL ABI L MI LESTONES 0 1 2 ADDI TI ONAL EFFECTS FOR SPENDI NG ACTI ON POI NTS Action Points ACTI ON POI NTS 1 2 3 RACE FEATURES Elemental Origins - You are elemental, not natural. SECOND WI ND 1/ ENCOUNTER Elemental Manifestation - Choose earthsoul, firesoul, USED Melee Basic Attack - Khopesh DAMAGE ABI L 1d8+5 CURRENT SURGE USES TEMPORARY HIT POINTS DAMAGE WORKSPACE ABI LI TY: ABI LI TY: FEAT 5 Melee Basic Attack - Unarmed DAMAGE ABI L 1d4+5 FEAT 5 stormsoul, watersoul, or windsoul. Stormsoul - +1 to Fortitiude; promise of storm power; DEATH SAVI NG THROW FAI LURES resist 5 lightning (10 at 11th level, 15 at 21st) BASI C ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 7 vs AC Khopesh 1d8+5 RESISTANCES Resist 5 Lightning while manifesting stormsoul 7 vs AC Scimitar 1d8+5 CURRENT CONDITIONS AND EFFECTS 5 vs AC Unarmed (Melee) 1d4+5 1 vs AC Unarmed (Range) 1d4+1 SAVING THROW MODS CLASS / PATH / DESTI NY FEATURES SKI LLS BONUS ABI L MOD + 1/ 2 LVL SKI LL NAME TRND (+ 5) ARMOR PENALTY MI SC 1 Acrobatics DEX 1 0 11 Arcana I NT 5 5 6 Athletics STR 1 5 -1 Bluff CHA -1 0 n/a -1 Diplomacy CHA -1 0 n/a 0 Dungeoneering WI S 0 0 n/a 3 Endurance CON 1 0 0 Heal WI S 0 0 n/a 10 History I NT 5 5 n/a 0 I nsight WI S 0 0 n/a -1 I ntimidate CHA -1 0 n/a 2 Nature WI S 0 0 n/a 0 Perception WI S 0 0 n/a 5 Religion I NT 5 0 n/a 7 Stealth DEX 1 5 -1 Streetwise CHA -1 0 1 Thievery DEX 1 0 Ra'dmot n/a 1 Swordbond - Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr. Swordmage Aegis - Choose Aegis of Assault or Aegis of Strength on your basic attacks Shielding. Aegis of Assault - Use aegis of assault as an at-will power. Swordmage Warding - +1 AC with blade, +3 AC if offhand is free; if unconscious, warding ends, restore with rest 2 2 1 FEATS I ntelligent Blademaster - Use Intelligence instead of LANGUAGES KNOWN Common, Primordial n/a Page 1 POWER I NDEX MAGI C I TEM I NDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WI LL POWERS Aegis of Assault WEAPON CH A R A CTER P O R TR A IT MAGI C I TEMS WEAPON Lightning Lure WEAPON Booming Blade WEAPON ARMOR ARMS FEET ENCOUNTER POWERS Promise of Storm HANDS HEAD Lightning Clash NECK RING RING WAIST P ER SO N A LITY TR A ITS DAI LY POWERS Dimensional Thunder M AN N ER ISM S AN D APPEAR AN CE UTI LI TY POWERS Daily Item Powers Per Day Heroic (1-10) OTHER EQUI PMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RI TUALS / ALCHEMY Leather Armor (E) CH A R A CTER B A CK G R O U N D Assassin I bear the Sigil of Vaurom. I have tasted the Black Lotus Tea and seen the sublime mysteries within Vaurom's Impossible Crypt. I say this not as a boast, but as a warning. You add Arcana and Stealth to your class skill list, and you gain a +1 bonus to Arcana and Stealth checks. Adventurer's Kit Scimitar Khopesh (E) COMPANI ONS AND ALLI ES SESSIO N A N D CA M P A IG N N O TES COI NS AND OTHER WEALTH Money on hand: 40 gp Stored money: Encumbrance: 60 lb. / 120 lb. Ra'dmot Page 2 Second Wind CHARACTER NAME Ra'dmot PLAYER NAME RACE KEYWORDS CLASS Genasi HP LEVEL 12 STR 28 13 DEX 6 20 I NT I nit 10 WI S +1 8 CHA 10 Standard 1 Passive I nsight 10 Personal ACTI ON AC 20 RANGE Self vs ATTACK DEFENSE Fort 11 Ref 15 Will 12 ADDITIONAL EFFECTS Passive Perception CLASS ® PLAY DATA Aegis of Assault KEYWORDS USED Minor ATTACK KEYWORDS Standard RANGE ACTI ON One creature in burst 5 TARGET ATTACK DEFENSE USED Standard Fort One creature 7 DEFENSE TARGET ATTACK ADDITIONAL EFFECTS ADDITIONAL EFFECTS LEVEL BOOK ® AT-WI LL POWER Promise of Storm KEYWORDS USED 1 BOOK CLASS FRPG ® Standard ACTI ON RANGE ACTI ON vs 7 DEFENSE TARGET ATTACK Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack. At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8. USED Racial Power ENCOUNTER POWER Ra'dmot * BOOK CLASS FRPG ® KEYWORDS AC One creature 7 DEFENSE TARGET Swordmage LEVEL 1 BOOK FRPG ® USED Arcane, Teleportation, Thunder, Weapon ACTI ON Melee weapon * RANGE Fort One creature DEFENSE TARGET vs ATTACK Attack: Intelligence vs. Fortitude Effect: Teleport a number of squares equal to your Constitution modifier. Hit: 2[W] + Intelligence modifier (+5) thunder damage. Effect: Each enemy adjacent to you gains ongoing 5 thunder damage (save ends). Khopesh: +7 attack, 2d8+5 damage ADDITIONAL EFFECTS LEVEL TARGET AT-WI LL POWER RANGE Khopesh: +7 attack, 1d8+5 damage CLASS One creature Swordmage Standard Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage. Make a secondary attack. Secondary Target: One creature within 5 squares of the primary target. Secondary Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+5) lightning damage. ADDITIONAL EFFECTS AC DEFENSE vs Melee weapon * vs RANGE Dimensional Thunder Arcane, Lightning, Weapon Personal ATTACK LEVEL AT-WI LL POWER Minor Melee 1 * ADDITIONAL EFFECTS Swordmage KEYWORDS USED Khopesh: +7 attack, 1d8+5 damage Lightning Clash Lightning, Thunder ® Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier (+1) thunder damage. Increase damage to 2[W] + Intelligence modifier (+5) at 21st level. Scimitar: +5 attack, 1d6+5 damage CLASS FRPG PH Thunder, Weapon ACTI ON Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier (+5) lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier (+5) at 21st level. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. Swordmage KEYWORDS RANGE Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction. CLASS BOOK ENCOUNTER ACTI ON Ranged 3 3 vs LEVEL Booming Blade Arcane, Implement, Lightning Close burst 2 2 vs ® ENCOUNTER SPECI AL Lightning Lure Arcane, Teleportation ACTI ON TARGET Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn. 13 CON Spd USED ADDITIONAL EFFECTS LEVEL 1 BOOK CLASS FRPG ® ENCOUNTER POWER Page 3 Swordmage DAI LY POWER LEVEL 1 BOOK Dragon 367 ®