How to Motivate Digital Natives to Learn?
Transkrypt
How to Motivate Digital Natives to Learn?
78 DC X World Conference on Computers in Education July 2-5, 2013; Toruń, Poland How to Motivate Digital Natives to Learn? Lech Własak, [email protected] Marcin Jaczewski, [email protected] Tomasz Dubilis, [email protected] Tomasz Warda, [email protected] Warsaw University of Technology, Armii Ludowej 16, 00-637 Warszawa, Poland Abstract The paper presents preliminary results of ongoing research focused on one of the crucial questions of education – how to motivate digital natives to learn? Five recommendations are presented: becoming inspiring and motivating as a teacher, giving perfect presentations, sharing new knowledge and skills, giving knowledge and skills useful in other subjects and also reverting students’ activities. Keywords digital natives, questionnaires, multimedia, reverted studies SOME REMARKS ABOUT ONGOING RESEARCH Research which results will be presented below has been started two years ago from rather technical issues. Till that time multimedia in the form of two kinds of podcasts (personal on demand broadcasts) – slidecast and screencast - were used for the provision of two subjects: Applied Computer Sciences and Computing in Civil Engineering. The two mentioned above kinds of podcasts have one common drawback – they do not allow two way communication. Webcast (a media file distributed mainly live over the Internet using streaming media technology to many simultaneous listeners/viewers) enables two way communication and can be used for many purposes in engineering education. It is a new instructional technology enabling learners to participate in live event via personal computer. Three web-conferencing platforms, based on open source licenses were tested: DimDim, OpenMeetings and BigBlueButton. After months of test BigBlueButton was chosen and installed in production version. Starting from October 2012 it is fully integrated with faculty educational platform Moodle. Data collected from questionnaires performed in academic year 2011/12 shows that having full range of podcasts did not satisfy all students. On the other hand teachers were also not fully pleased by the learning outcomes. This ended up with fundamental question – how to motivate students to learn? This is still a very important and significant problem even there were many books written on that subject (Brophy, 2010). The answer to this question is difficult when we consider digital natives who don’t care and who also think that they know everything (Mendler, 2000) in the field of subjects like Applied Computer Sciences and Computing in Civil Engineering. Mendler presents one of the existing solutions – five key processes that motivate: emphasizing effort, creating hope, respecting power, building relationships and expressing enthusiasm (Mendler, 2000). But digital natives being real partners for learning (Prensky, 2010) are difficult and demanding partners. DC 79 Preliminary ideas how to motivate digital natives to learn can be summarized in four following points. First of all teachers should be more motivating and inspiring (Freeman & Scheidecker, 2012) especially in the fields digital natives think they know excellent. Secondly teachers should provide students only with knowledge and skills new for them. Repeating same things makes students more reluctant to gain new knowledge. This could be easily achieved by questionnaires summarizing students’ knowledge in the very beginning of the course. Third point - giving knowledge and skills useful while studying another subjects is not always easy and possible to achieve. Last but not least, there is a very big chance to change the situation by reverting students’ activities. Usually in traditional pedagogy students according to Bloom’s inverted taxonomy use at the university lower order thinking skills like remembering, understanding and applying. On the other hand at home they are supposed to use higher order thinking skills like analyzing, creating and evaluating which is in many cases too difficult for them. Reverting this situation means that students should work at home with podcasts which are passive from their nature and solve at universities problems supervised by teachers playing roles of tutors. First results from this academic year are positive and promising. Average result from tests increased by approximately 5% and the number of students who failed decreased. General students’ opinion about subjects using this concept is better than before. As it could be supposed not all students were satisfied by this change. There is still quite big group reluctant to work at home and prepare to classes by watching podcasts. The only upsetting thing is the fact, that the idea of reverting class and home activities is not absolute new. It is known as flipped classroom and was already discovered (Bergmann & Sams, 2012). But the raised question how to motivate digital natives to learn is still open. References Bergmann, J., & Sams, A. (2012). Flip Your Classroom: Reach Every Student in Every Class Every Day. International Society for Technology in Education. Brophy, J. E. (2010). Motivating Students to Learn. Routledge. Freeman, W., & Scheidecker, D. (2012). Becoming a Legendary Teacher: A Guide to Inspiring and Excellence in the Classroom. Skyhorse Publishing. Mendler, A. (2000). Motivating Students Who Don’t Care: Successful Techniques for Educators. National Educational Service. Prensky, M. R. (2010). Teaching Digital Natives: Partnering for Real Learning. Corwin Biographies Lech Własak, Marcin Jaczewski, Tomasz Dubilis and Tomasz Warda are young researchers employed by Faculty of Civil Engineering. Their scientific interests cover not only Technology Enhanced Learning but also such areas as: Building Information Modeling, Computational Mechanics, Network Security and High Performance Computing. They also teach such subjects as Applied Computer Sciences and Computing in Civil Engineering. Copyright This work is licensed under a Creative Commons Attribution-NonCommercialNoDerivs 3.0 Unported License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/3.0/