1 Zał. nr 4 do ZW FACULTY OF FUNDAMENTAL PROBLEMS OF

Transkrypt

1 Zał. nr 4 do ZW FACULTY OF FUNDAMENTAL PROBLEMS OF
Zał. nr 4 do ZW
FACULTY OF FUNDAMENTAL PROBLEMS OF TECHNOLOGY
SUBJECT CARD
Name in Polish: Grafika komputerowa
Name in English: Computer graphics
Main field of study (if applicable): Applied Mathematics
Specialization (if applicable): ……………………..
Level and form of studies: 1st/ 2nd* level, full-time / part-time*
Kind of subject: obligatory / optional / university-wide*
Subject code …………….
Group of courses YES / NO*
Lecture
Number of hours of
organized classes in
University (ZZU)
Number of hours of total
student workload (CNPS)
Form of crediting
Laboratory
30
30
90
90
Project
Seminar
Examination
/ crediting
with grade*
For group of courses mark
(X) final course
X
Number of ECTS points
3
including number of ECTS
points for practical (P) classes
including number of ECTS
points for direct teacher-student
contact (BK) classes
Classes
3
3
3
3
*delete as applicable
PREREQUISITES RELATING TO KNOWLEDGE, SKILLS AND OTHER COMPETENCES
[1] Introduction to Computer Science and Programming
SUBJECT OBJECTIVES
C1 Basic techniques of data visualization
SUBJECT EDUCATIONAL EFFECTS
relating to knowledge:
PEK_W1
Student has a general knowledge of computer graphics
relating to skills:
PEK_U1
Student can obtain information from literature, databases and other
carefully selected sources, also in English
relating to social competences:
PEK_K1
Student understands the role of innovation and creativity in performing tasks
1
PROGRAMME CONTENT
Lec 1
Lec 2
Lec 3
Lec 4
Lec 5
Lec 6
Lec 7
Lec 8
Lec 9
Lec 10
Lec 11
Lec 12
Lec 13
Lec 14
Lec 15
Form of classes - lecture
Color and color models
Raster graphics. algorithms for drawing lines, circles, line truncation
Two-dimensional graphics: the intersection of lines, distance of a
point from the line. affine transformations
Standard libraries (GDI, GDI +, SVG) and business graphics
The geometry of plane
The geometry of space: the intersection, distance, normal
Graphics rendering: affine transformations and projections.
The problem of obstructed line
Lighting
The problem of obstructed line: Z-buffer
The problem of obstructed line: scan-line, ray tracing technique
Image analysis: skeletons shapes
OpenGL library.
ActiveX Library.
Virtual Reality.
Total hours
Form of classes - laboratory
Lab 1
Number of hours
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
30
Number of
hours
Analysis of the techniques of data visualization
Total hours
30
30
TEACHING TOOLS USED
N1. Lecture problem-information-using traditional, multimedia presentation
N2. Computer laboratory
EVALUATION OF SUBJECT EDUCATIONAL EFFECTS ACHIEVEMENT
Evaluation (F –
forming (during
semester), P –
concluding (at semester
end)
F1
F2
Educational effect
number
Way of evaluating educational effect achievement
PEK_W1
PEK_K1
PEK_U1
PEK_K1
Lecture - tests
Oral presentations ,projects, reports
P=0.5*F1+0.5*F2
2
PRIMARY AND SECONDARY LITERATURE
PRIMARY LITERATURE:
[1] M. Jankowski, Elementy grafiki komputerowej, WNT, 2006.
SECONDARY LITERATURE:
[1] R. S. Wright, M. Sweet, OpenGL. Księga eksperta, Helion, 1999..
SUBJECT SUPERVISOR (NAME AND SURNAME, E-MAIL ADDRESS)
Krzysztof Burnecki ([email protected])
3
MATRIX OF CORRELATION BETWEEN EDUCATIONAL EFFECTS FOR SUBJECT
Computer simulations
AND EDUCATIONAL EFFECTS FOR MAIN FIELD OF STUDY
Applied Mathematics
Subject
educational
effect
Correlation between subject educational
effect and educational effects defined for
main field of study and specialization (if
applicable)**
C1
C1
C1
Programme
content***
Lec 1- Lec 15
Lab 1
Lec 1- Lec 15,
Lab 1
** - enter symbols for main-field-of-study/specialization educational effects
*** - from table above
PEK_W1
PEK_U1
PEK_K1
K1MAS_W11
K1MAS_U01
K1MAS_K08
Subject
objectives***
Teaching tool
number***
1
2
1,2

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