1 Zał. nr 4 do ZW FACULTY OF FUNDAMENTAL PROBLEMS OF
Transkrypt
1 Zał. nr 4 do ZW FACULTY OF FUNDAMENTAL PROBLEMS OF
Zał. nr 4 do ZW FACULTY OF FUNDAMENTAL PROBLEMS OF TECHNOLOGY SUBJECT CARD Name in Polish: Grafika komputerowa Name in English: Computer graphics Main field of study (if applicable): Applied Mathematics Specialization (if applicable): …………………….. Level and form of studies: 1st/ 2nd* level, full-time / part-time* Kind of subject: obligatory / optional / university-wide* Subject code ……………. Group of courses YES / NO* Lecture Number of hours of organized classes in University (ZZU) Number of hours of total student workload (CNPS) Form of crediting Laboratory 30 30 90 90 Project Seminar Examination / crediting with grade* For group of courses mark (X) final course X Number of ECTS points 3 including number of ECTS points for practical (P) classes including number of ECTS points for direct teacher-student contact (BK) classes Classes 3 3 3 3 *delete as applicable PREREQUISITES RELATING TO KNOWLEDGE, SKILLS AND OTHER COMPETENCES [1] Introduction to Computer Science and Programming SUBJECT OBJECTIVES C1 Basic techniques of data visualization SUBJECT EDUCATIONAL EFFECTS relating to knowledge: PEK_W1 Student has a general knowledge of computer graphics relating to skills: PEK_U1 Student can obtain information from literature, databases and other carefully selected sources, also in English relating to social competences: PEK_K1 Student understands the role of innovation and creativity in performing tasks 1 PROGRAMME CONTENT Lec 1 Lec 2 Lec 3 Lec 4 Lec 5 Lec 6 Lec 7 Lec 8 Lec 9 Lec 10 Lec 11 Lec 12 Lec 13 Lec 14 Lec 15 Form of classes - lecture Color and color models Raster graphics. algorithms for drawing lines, circles, line truncation Two-dimensional graphics: the intersection of lines, distance of a point from the line. affine transformations Standard libraries (GDI, GDI +, SVG) and business graphics The geometry of plane The geometry of space: the intersection, distance, normal Graphics rendering: affine transformations and projections. The problem of obstructed line Lighting The problem of obstructed line: Z-buffer The problem of obstructed line: scan-line, ray tracing technique Image analysis: skeletons shapes OpenGL library. ActiveX Library. Virtual Reality. Total hours Form of classes - laboratory Lab 1 Number of hours 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 30 Number of hours Analysis of the techniques of data visualization Total hours 30 30 TEACHING TOOLS USED N1. Lecture problem-information-using traditional, multimedia presentation N2. Computer laboratory EVALUATION OF SUBJECT EDUCATIONAL EFFECTS ACHIEVEMENT Evaluation (F – forming (during semester), P – concluding (at semester end) F1 F2 Educational effect number Way of evaluating educational effect achievement PEK_W1 PEK_K1 PEK_U1 PEK_K1 Lecture - tests Oral presentations ,projects, reports P=0.5*F1+0.5*F2 2 PRIMARY AND SECONDARY LITERATURE PRIMARY LITERATURE: [1] M. Jankowski, Elementy grafiki komputerowej, WNT, 2006. SECONDARY LITERATURE: [1] R. S. Wright, M. Sweet, OpenGL. Księga eksperta, Helion, 1999.. SUBJECT SUPERVISOR (NAME AND SURNAME, E-MAIL ADDRESS) Krzysztof Burnecki ([email protected]) 3 MATRIX OF CORRELATION BETWEEN EDUCATIONAL EFFECTS FOR SUBJECT Computer simulations AND EDUCATIONAL EFFECTS FOR MAIN FIELD OF STUDY Applied Mathematics Subject educational effect Correlation between subject educational effect and educational effects defined for main field of study and specialization (if applicable)** C1 C1 C1 Programme content*** Lec 1- Lec 15 Lab 1 Lec 1- Lec 15, Lab 1 ** - enter symbols for main-field-of-study/specialization educational effects *** - from table above PEK_W1 PEK_U1 PEK_K1 K1MAS_W11 K1MAS_U01 K1MAS_K08 Subject objectives*** Teaching tool number*** 1 2 1,2