Tytuł projektu: THE PEOPLE`S SMART SCULPTURE Obszar grantowy

Transkrypt

Tytuł projektu: THE PEOPLE`S SMART SCULPTURE Obszar grantowy
Tytuł projektu: THE PEOPLE’S SMART SCULPTURE
Obszar grantowy: Projekty Współpracy Europejskiej (kategoria II – granty na większą
skalę)
Lider projektu: Hochschule Bremen (DE)
Polski beneficjent projektu: GDAŃSKA GALERIA MIEJSKA
Pozostali partnerzy projektu:
FACHHOCHSCHULE DÜSSELDORF (DE)
GAUSS INSTITUTE - FOUNDATION FOR NEW TECHNOLOGIES, INNOVATIONS AND
KNOWLEDGE TRANSFER (MK)
HOEGSKOLAN KRISTIANSTAD (SE)
M2C Institut fur angewandte Medienforschung GmbH (DE)
MBR KOLEKTIV D.O.O. (HR)
METROPOLIA AMMATTIKORKEAKOULU OY (FI)
PRAMNET (DK)
STIFTELSEN OSLO BARNEMUSEUM (NO)
UNIVERSITETET I OSLO (NO)
NU ZAVOD I MUZEJ BITOLA (MK)
Czas realizacji projektu: 01.10.2014 – 30.04.2018
Wysokość dofinansowania: 997 330,27 EUR
Całkowity koszt projektu: 1 994 662,27 EUR
Opis projektu:
“The People’s Smart Sculpture" – Social Art in European Spaces fosters participative art
and collaborative urban art&culture processes in Europe´s cross-cultural city spaces. It´s
constituted through 11 sub-projects in eight European countries and concomitant
exhibitions and workshops. The approach is on two levels: the implementation of cultural
participation projects and the evaluation of these activities in a cross-cultural comparative
analysis and for to the aspect of real transferability. The goal of the project is a “smart
sculpture” designed by European citizens which profit from the interplay of culturally
different approaches. Participation has a long cultural tradition in Europe. The rising
complexity of live in today’s urbanity, the cultural design of our cities, and the
multidisciplinarity of urban art are based on the cooperation between different social
groups, spheres of action and institutions. Citizens of any age and background, artists,
cultural activists, designers, scientists and even digital eccentrics work together in
designing their cultural urban environment. Not getting involved in it would be like
suddenly giving up breathing – simply impossible. It doesn`t matter what influences most
of us to get designers or co-designers, if it is the personal experience from 3D, net-art,
hybrid art, gaming, street art, social community platforms or the general interest in issues
of society, policy, decision-making. It´s about the re-design and the cultural new
construction of spaces as cultural space, created by real people. Within this engagement,
our surroundings appear to oscillate and change. City spaces can get ambiguous, they can
be interpreted in any number of different ways, and they only lose their ambiguity when a
certain cultural context corresponds with individual or social intentions. Then they can
become performative spaces and environments. They can invite and include people even
outside the process of their cultural re-design.

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